Blog Archives

Menu system for ISS

ISS started with an arrow driven menu designed by Abel Toy¬†for indie(Magazine);, but when i decided to release it I changed it all for mouse clicks. It was just better, to control it with mouse. I did it with no entities just text and here’s the code.

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Weeks #2 & #3 of development of ISS

The next two alphas had some few but nice changes. I tried to get to know flashpunk and implemented a lot of basic stuff. Alpha 02 had particles, sound effects, a basic GUI that would stay there for some time, Win, Lost and Pause screens, and at last the enemies fired upon the player who had 3 lives. The game started to take shape but there were still a lot of things to fix, and the level selection, and about screen still didn’t work.

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