Monthly Archives: October 2012
A bit of Guild Wars 2 design
I had the pleasure of playing Guild Wars 2 few days after it got released. I’ve played it since the open beta from which I was really disappointed but said “wtf it’s one time pay only”, and since some of my friends bought it, I followed.
One of the first things I learnt is that the “one time pay only” is a catch. The game and the following expansions will have the value of numerous monthly subscriptions. It’s a risky marketing trick but it seems that it works to attract customers. Overall the game is well furnished. From beta to release there were many improvements. Even after the release the patches were huge, and the gameplay was really fun. Unfortunately I didn’t play with my friends but that didn’t have much impact in the fun. Read the rest of this entry
Center pivot point on a sprite
There’s been a long time since I’ve updated this place. Well, real life has gotten me. My time has been divided between work, and Diablo 3 (yeah I know….). These days at work have been very anxious (and still are). There are a tons of things that I want to write, tons of game tutorials I want to add up, but I just keep delaying it. My bad I suppose, but it’s never too late (or so they say).
This time I had an old school problem in as3. I wanted to rotate a sprite, with its pivot point centered. But as you probably know in as3 the pivot point is always at the top left of the sprite, and it can’t be moved except if you are using Adobe CS Flash. Actionscript junkies are left ouf of this. Now there is an algorithm based on mathematics that you can use, but there is an even easier way for this. You probably know it but as I am self-taught I didn’t and spent a lot of time to find it, I guess I could help others who doesn’t know it either. Read the rest of this entry