Monthly Archives: March 2012

Smooth movement in Starling

To whoever doesn’t know Starling is a flash library which incorporates GPU acceleration of Flash 11 (Molehill, Stage3D, name it as you want). I’ve been wanting to try it since I wanted to learn AS3, by not using FlashPunk just for academic reasons. And Starling was a good choice since it is very similar to Flash itself. But I had a major problem. There was not a variable from which I could have the time between two frames independently of the frame rate.

By a search in Starling forum I didn’t find the solution I wanted. So I solved it by myself. Read the rest of this entry