Developing with FlashPunk
After some time playing with FlashPunk I finally think I got a big part of it. FlashPunk is an actionscript 3 game engine for flash. And that is the magic, because I didn’t need the fancy Adobe Flash Professional which costs 700$ to develop a game. Just download flashdevelop and start coding in actionscript 3.
Starting from the bottom since I never really had the chance to code in as3, I got amazed of how easy it was with FlashPunk. You actually don’t need to know anything. A tutorial was ready to drive me in, with anything I ever wanted. Images, keyboard/mouse input, collision, sound, particles, animated sprites (!!!), and not only that but a community member, Zachari Lewis, created a series of videos showing how to use Ogmo editor, and load the level I create with it in my game. So here are the core steps:
- Set up flashdevelop with FlashPunk.
- Starting flashpunk:
public class Main extends Engine
- Loading a world (the same as levels or menus):
FP.world = new MyWorld;
- Keyboard Input:
Input.define("Shoot", Key.SPACE, Key.X, Key.C); if (Input.check("Shoot"))
- Collision:
width = 50; height = 50; type="bullet"; var b:Bullet = collide("bullet", x, y) as Bullet; if (b) {...}
- Sound:
[Embed(source = 'assets/shoot.mp3')] private const SHOOT:Class; public var shoot:Sfx = new Sfx(SHOOT); shoot.play();
- Animated sprites:
[Embed(source = 'assets/swordguysprite.png')] private const SWORDGUY:Class; public var sprSwordguy:Spritemap = new Spritemap(SWORDGUY, 48, 32); sprSwordguy.add("stand", [0, 1, 2, 3, 4, 5], 20, true); sprSwordguy.add("run", [6, 7, 8, 9, 10, 11], 20, true); graphic = sprSwordguy; sprSwordguy.play("stand");
That’s the basics. Simple aren’t they? With these and more I’ve started creating my game Invaders from the Strange Space, which is a clone of Space Invaders but much more interesting I hope. More posts will come with tutorials of how to use FlashPunk, creating amazing yet simple effects, and developing a game. Oh, and of course my game :D.
Posted on 22 September, 2011, in Actionscript 3, browser, FlashPunk, Game Engines, Games and tagged as3, flash, flashpunk, game engine, Games. Bookmark the permalink. Leave a comment.
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