Monthly Archives: September 2011

Week #1 of development of ISS

Here was I, just completed my military service in my country and returned to my home without nothing, but the decision to create a game. Easy to say. I’ve read some hundreds of times indie(Magazine); tutorials about flashpunk when I was in the army, and finally decided to create a music game with Flixel. But from the beginning I got stuck with the complexity of Flixels’ hierarchy. Seeing the community of flashpunk and the competitions that were being organized I dumped flixel for flashpunk and started over, with the tutorials of how to create a Space Invaders in FlashPunk from indie(Magazine);. The result was pretty good, and after a day, I decided to develop the game as I wanted.

My first alpha was, with a menu that only the option for new game worked. There was only one basic level with the positions of the enemies hardcoded in two fors. I was just beginning to use FlashPunk (and I was neither pro to as3) so I just tested some things like the useful FP.console which shows the entities that were in the level, the total memory that is used, the x, and y position of the mouse, the hitboxes and much more. The graphics were found in the free internetz without any concern about copyrights since I would change them. Particles didn’t exist, enemies didn’t shoot, player didn’t win, the overall game design was crap. The only good thing I did in Alpha 01 was the background with an image as two backdrops, that moved as a parallax background. But that gave me trouble later especially in memory consumption.

So that was alpha 01. You can find the dump swf here.

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Introduction to ISS

Invaders from the Strange Space (ISS) is a game I’m developing in ActionScript 3 with FlashPunk. It began as an experimental project of a Space Invaders clone before a month, to better understand FlashPunk but in the end the pile of ideas swarmed my mind. Now I’m continuing the development with new features that I have in mind, hoping that in two weeks from now it will be released, and later in flash games networks.

Right now is in Beta 1, and I am releasing weekly builds. More about its development will follow.

Also I’ve created a devlog, to which this is the first post. Guess the name of it!!! You can view it at the top of the page.

Source and downloads available: source code home page– swf

Developing with FlashPunk

After some time playing with FlashPunk I finally think I got a big part of it. FlashPunk is an actionscript 3 game engine for flash. And that is the magic, because I didn’t need the fancy Adobe Flash Professional which costs 700$ to develop a game. Just download flashdevelop and start coding in actionscript 3.

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